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AMS 2 May Roadmap | Spa! Historic F1! Plus Lots More...

The end of the month is always a good time for sim racing roadmap spotters.. and tonight is no exception, with an incredible roadmap release from Reiza Studios detailing some of the goodness coming to AMS 2 very soon...

The roadmap in full:

Hello everyone! We´ve reached the end of another month in 2020, which of course means it´s time for our monthly development roundup. We have a lot of ground to cover this month so let´s get to it:

Automobilista 2 v1.0 Coming Up in June

The Early Access period ended up stretching a bit from our original estimate of 8 weeks, but AMS2 EA is finally set to wrap with little over 10 weeks as we gear up for official release sometime in mid-June. We´re happy to say that we´re on track to meet , even if some of the developments haven´t quite made into the game yet.

Car animations are now finally in process of being exported to the game, and expect to have all the most important ones for wipers, drivers and suspension parts include by v1.0 release.

The has been released albeit in Beta, with some core features still to be added in the coming weeks to help leagues get some championships going by the time v1.0 is out.

The Multiplayer Ranking system is already working in the backend, however this is one feature we want to be careful not deploying too soon so the timeline for its public release will remain open.

On the content side, v1.0 will also see more of AMS1 oldies-but-goodies being included, fully revamped to AMS2 standards.

AMS 2 Roadmap 1.jpg


We also have some really exciting news incoming for the Brazilian Stock Car series in Automobilista 2 which they should announce at some point next week, so stay tuned!

The work on the old content is of course ongoing in parallel to an intense development plan to bring a lot of new cars and tracks to Automobilista 2 in the coming months, some of which already for v1.0. One of them is this glorious pearl from the portuguese Riviera:

AMS 2 Roadmap 2.jpg


Another bunch confirmed for v1.0 is Classic Grand Prix Cars announced last month, which includes the Brabham BT44, Lotus 72E and Mclaren M23, bringing 1970s Grand Prix racing to Automobilista 2.

Those of you keeping tabs will recall this glimpse of the Brabham BT44 we included in the January Dev Update:

AMS 2 Roadmap 3.jpg


The BT44 is in game ready to go, just waiting for its sparring partners to enter the track which should be happening over the cours of the next week.

AMS 2 Roadmap 4.jpg
AMS 2 Roadmap 5.jpg


We have even come up with a redesigned F-Retro to help fill up that grid, and unlike the classics above which were all powered by the famous Cosworth DFV that dominated most of the 70s, our generic F-Retro will also feature a V12 variant.

AMS 2 Roadmap 6.jpg


Final important note: Save for an eventual minor hotfix for anything that really needs fixing, v0.9.5.X is the last AMS2 build deployed during Early Access. The next intermediate build will be released only for Automobilista 2 Beta, as we focus on testing & wrapping up of all the core features needed for v1.0 release.

Licensing in the Time of COVID

While generally speaking we can count ourselves among the lucky few that have not had our operations largely affected by the ongoing pandemic, the same unfortunately can´t be said about other businesses, including some we are doing business with. Motorsport activities have obviously come to almost a complete halt, which among other things makes it harder to schedule a recon trip for a track we have licensed, or to collect data & recordings for cars we are modelling.

The main bottleneck caused by the current circunstances has been on the licensing front, specially with cars as the big manufacturers have been forced to greatly limit their operational capacity - unfortunately that includes marketing, legal and financial departments, all pipelines a licensing deal needs to go through before we can include their cars in the game. Things are progressing but very slowly, and this unfortunately is already compromising our planned release schedule, and even the ability to announce these upcoming cars.

We had estimated release of a couple of sweet german cars to the end of this month but those aren´t clear to go yet, and at the current rate it seems unlikely the GT3/GT4 cars we had scheduled for end of June will be all clear to go until then. Under the current circunstances we can´t even be assertive as to how quickly these will eventually come through - can be a week with one brand and a month for another. That could cause us to reasses our release strategy, going for staggered brand-centric releases instead of class bundles - we´ll need to wait and see how things develop in the coming weeks before we can decide and confirm how we go about it, so please bare with us for a little longer before we can provide an updated schedule.

The good news is that even though the process is moving slower than we would have hoped, none of our licensing targets are stuck or in serious risk of not coming through - most of the deals in fact have been secure for a while with the models they cover are already far along in production, and they make for quite a dreamy list - from 60´s/70´s vintage touring cars to 80´s Group C beasts, 90´s British & German touring cars and mighty GT1s, to modern supercars - there is something incoming for every motorsports taste, and once it rains it will pour as many of them are already in-game. As soon as we get them through the remaining licensing hurdles we will add them to AMS2 Beta for some bug hunting, and to release not long after. Best part: with the exception of the Street Supercars, all cars on the classes listed will be free additional content.

That´s the story on the car front - on the track front we´ve been having a bit more luck, and for the tracks already announced we´re well on track to keep the schedule we had proposed for them.

Obviously Hockenheimring and its historical variants will make up the first AMS2 DLC so the release is held up until shortly after v1.0 is out, but it´s coming along nicely.

AMS 2 Roadmap 7.jpg


Mount Panorama is likewise taking shape, with trackside objects being modelled parallel to the main mesh previewed below - release schedule is for June 30th, with our first post v1.0 game update.

AMS 2 Roadmap 8.jpg


Silverstone & historical variants are also very advanced, well on track for release in its planned July 30th schedule.

AMS 2 Roadmap 9.jpg


And now we have one more premium track we can add to this growing roster...

At this point Spa has become such a motorsports mecca that arguably no sim can be considered complete without featuring it - we are therefore delighted to confirm that Spa-Francorchamps is also coming for Automobilista 2, in full modern and past glory!

AMS 2 Roadmap 10.jpg


We figured that if we are going to tread the ground of this magnificent venue we might as well do it full justice - the modern version will feature laser scan data, and we will also develop a couple of historical variants - the infamous 14km layout as it was in 1970, and the modern layout as it was in the late 80s, with no run-offs at Eau Rouge or Blanchimont, high curbs and the old double chicane Bus Stop - the complete men-from-boys filtering kit.

We already have a good jumpstart on these massive projects so the timeline for them is less than you may expect - The Spa-Francorchamps Pack will surely be released for Automobilista 2 before the end of the year.

Explaining the AMS2 Season Pass

There´s been a bit of understandable confusion regarding the Season Pass availability and pricing at the start of Early Access, so we felt appropriate to shed a bit more light into what it includes, who is it for and whether it may or may not be of value to you.

Firstly some explanation on the rationale behind making the Season Pass available during EA: When we released AMS1 in Early Access back in March 2016 we did not include the Season Pass, which only became available at v1.0 release in August 2016. Some users complained about having to buy the Season Pass separately at full price, while new users had the benefit of getting both at once with a discount. It seemed like a fair complaint so this time we decided to offer both from the get-go.

With regards to the Season Pass pricing, while it may be unusually high compared to the base game it is very fairly priced in light of what it includes. Let´s take for example the three track DLCs already confirmed: Hockenheim, Silverstone & Spa will sell for US$9.99 each, well within the range of track DLCs for other sims - with the caveat our tracks also include several historical versions. Production of the Silverstone and Spa packs for example include modelling of versions of those tracks so distinct they are akin to producing several completely unique tracks for the price of one - if you consider licensing for these tracks often include additional fees for historical versions, they are really sweet deals by any measure. The Season Pass covers at least two other premium DLC tracks with similar formats and pricing to be released in the 2020-2021 timeframe, and buying these individually would already cover half of the Season Pass cost.

Then there are the Expansion Packs - these are packs arranged to a certain theme, featuring cars, tracks or both, with base prices ranging from US$ 9.99 - US$ 19.99:
  • Brazilian Grand Prix Legends - Pack featuring several World Championship cars won by Brazilian drivers
  • Historical Track Pack - Pack featuring historical variants of tracks featuring in the game
  • Street Supercars - Pack of road-legal Supercars
  • Racin´ USA - Pack featuring several North American cars and tracks, modern and historical
  • Adrenaline - Pack featuring several off-road & Extreme Motorsports cars and tracks
The release order and their exact naming may still change but they will all be released in the 2020-2021 timeframe. We can´t yet detail what each of them include of course as some of the licensing arrangements are still ongoing, but these are rich, comprehensive packs that we feel add up enough value to warrant their asking pricing. Unfortunately this will only become obvious with the benefit of hindsight, but I don´t foresee many sim racers regretting their early purchases
:)


It should be clear however that no user needs the Season Pass now, nor do we antecipate many would want to pick it up at this point while there are no DLCs available, unless you´re in that group who prefer to buy complete packages at once. And if you are not a fan of either Hockenheim, Silverstone or Spa you may safely ignore the Season Pass until at least September as that´s the shortest timeframe for another DLC release, or Decemeber when the first Expansion Pack is due out.

You may also disregard the Season Pass altogether if the DLCs don´t interest you, if you´d rather pick some of them individually or if you are satisfied with what the base game offers - which is plenty on its own right as the game will be constantly expanded with free, premium additional content. There is no shortage of content for users on any level, and no shortage of options to pick them up only if and when they prove to be worthwhile to you.

That covers all we had to share with you this month - we´ll catch up again next month for the first post v1.0 Dev Update, with more exciting news about what´s coming up for Automobilista 2!


Original Source:

AMS 2 is available now in Steam Early Access.

If you need help and support getting the most from AMS2, start a thread in our AMS2 sub forum here at RaceDepartment and let our great community help you out.

AMS 2 Roadmap 11.jpg
 
RaceDepartment Editor-in-Chief, occasional YouTuber, commentator and broadcaster, with a passion for motorsport on both the real and virtual racetrack.

Goffik

A legend in my own mind...
Staff member
Premium
Sep 28, 2009
11,047
6,971
Shame there won't be any more EA builds, but the obvious trade-off is that there's only a two or three weeks until v1.0, barring any unforeseen issues. And yep, that future content list sounds absolutely brilliant! I can't wait to get my hands on some of the historic stuff. The future is bright! :cool:
 

TPGRacing75

10RPM
Jun 11, 2018
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I expected this to be a niche title focused on Brazillian motorsports like its predecessor, but with what has been revealed as of now, holy s**t.

Reiza are really pushing hard to make this game as diverse as possible, and just thinking about stuff like 90's GT1's, the 80's Group C Behemoths, various touring cars from the 60's to the 90's, 14km 1970's Spa, and other classic cars and tracks from around the world in addition to the wonderfully unique and different South American content the dev's pride themselves on, I see this sim going far!

Also the fact that they are not just releasing juicy DLC content, but also adding free content to the base game alongside it is very much appreciated :thumbsup:
 

BazzaLB

100RPM
Jun 25, 2009
197
216
So do people think the Dirt racers and Stadium trucks from AMS1 are going to be part of the Adrenaline pack (not v1.0 core content)? This is just a question, not a hand waving complaint btw :)
 
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G_B

100RPM
Dec 29, 2018
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Heck, I was really hoping for a Sebastian Vettel DLC to relaunch his career lol. All that's missing is an advanced safety car system and electric Tesla to recharge for hours in the pits and we'll be at the top of the simracing game^^
 

Cote Dazur

SIM Addict
May 21, 2013
1,791
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Impressive, a lot a very Interesting DLC and non DLC content, will be available for this title soon. Reiza is fulfilling their promise. A lot of work and efforts.
I am curious about one thing, the tracks that are being worked on are already available for this engine. PCars has its quirks, but the track are great and well rendered, why does Reiza need to start them from scratch instead of using what is there only adding road mesh?
 

John-Eric Saxén

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Jan 31, 2010
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I was really skeptical untill last update, but now it feels really amazing on SC2. I won't say on par with AMS1 - yet - but it's getting really close.
also, Spa late '80s, that will be huge.
The cars feels amazing, but isn't on par with their previous several years old product based on a 15 years old rF1 engine? Uhm, ok. I have some issues with the physics still, but it should be better than AMS 1 at this point.

I am curious about one thing, the tracks that are being worked on are already available for this engine. PCars has its quirks, but the track are great and well rendered, why does Reiza need to start them from scratch instead of using what is there only adding road mesh?
Pretty sure you can't resell licenses for cars and tracks, all official cars and tracks need some kind of deal where they pay the manufacturer directly.
 

Emery

2000RPM
Jun 6, 2009
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So do people think the Dirt racers and Stadium trucks from AMS1 are going to be part of the Adrenaline pack (not v1.0 core content)? This is just a question, not a hand waving complaint btw :)
Oh, I hadn't thought of the Stadium Trucks being in the Adrenaline pack, but I bet you're right. And here I was thinking there'd be nothing in the Adrenaline pack I'd be interested in!
 

Cote Dazur

SIM Addict
May 21, 2013
1,791
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Pretty sure you can't resell licenses for cars and tracks, all official cars and tracks need some kind of deal where they pay the manufacturer directly
Yes, this could be the reason, I thought about it. I am curious to know, still hopping to get a Reiza answer.

, but it should be better than AMS 1 at this point.
Better is a very generic term, AMS2 will probably never be exactly like the original, it will have better graphic, better weather, but a better driving feeling is harder to assess as it is so subjective. I believe AMS2 will also be good, but different from AMS1, because Reiza has proven in the past that they know what a good SIM should feel like.
 

M D Gourley

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Sep 17, 2015
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AMS2...'The Sim that just keeps on giving'...amazing future for AMS2 and could this be the Holy Grail of Sims...in my eyes it will be.
Those Copa Montana trucks though :inlove::inlove:, loved them in AMS1 and really looking forward to seeing them in all their glory in AMS2 :thumbsup::thumbsup:...and all the other goodies coming along at some stage, just spectacular.
 

Cheesenium

250RPM
Jul 15, 2011
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I am curious about one thing, the tracks that are being worked on are already available for this engine. PCars has its quirks, but the track are great and well rendered, why does Reiza need to start them from scratch instead of using what is there only adding road mesh?
I think Reiza has access to SMS assets but it seemed like it is mostly trackside assets. I guess we might see more of the cars when the AMG GT3, or possibly Ginetta cars comes to AMS.

A lot of tracks Reiza took, namely Spa, Bathurst and Silverstone in AMS2 are made in Pcars 1 where the track mesh isn't as good as the new tracks in pcars 2. I would prefer if they remodelled it from scratch. I think some of the trackside assets will be reused in AMS2.

You can't tear out the road mesh and replace it, it is probably better if they remake it at the end. Considering SMS tracks were made in 2010 for Pcars 1 where the current track had changed.
 

Cote Dazur

SIM Addict
May 21, 2013
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it is probably better if they remake it at the end
Yes, it is very possible, but it also takes a lot more efforts and takes a lot longer. I have the feeling it is not possible for Reiza to use any part of the existing asset for some reasons.